HASS Lab welcomes undergraduate students and interns who want to explore research — whether you have a clear topic in mind or are just curious about what research looks like in practice. This page is put together by students who have been through it, to help you decide if it's the right fit.
Exploring whether video generation AI can augment autonomous driving datasets — using SORA, LUMA, and Kling to synthesize realistic driving scenarios.
Lane tracing in the CARLA simulator — progressing from a carrot-chasing algorithm to NVIDIA DAVE-2 and finally Google DeepLabV3+ with pure pursuit control.
Building an autonomous vehicle simulation environment in Unity using ML-agent, combining reinforcement learning and imitation learning for parking behavior.
9 projects spanning Unity & Unreal Engine simulation, RC car & drone object tracking, stereo camera 3D localization, object re-identification, and web/app development.
Autonomous parking AI in Unity — the agent learns to find an empty parking space using obstacle avoidance, imitation learning, and reinforcement learning.
Investigated whether AI-generated driving videos (using SORA, LUMA, and Kling) can supplement real and simulation-based autonomous driving datasets. Evaluated generated videos using VBench quality metrics and YOLO object detection scores.
Explored autonomous driving in the CARLA simulator through three progressive stages — starting with a simple geometric algorithm, then applying end-to-end deep learning, and finally combining semantic segmentation with classical control for robust lane following.
Built a Unity-based autonomous driving simulation using ML-agent. Learned Unity fundamentals from scratch, then trained a kart-racing agent with reinforcement learning before tackling full autonomous vehicle simulation with parking behavior.
Worked across 9 domains — from game engine simulation to physical hardware (RC cars and drones), stereo camera 3D tracking, and object re-identification. All code and hardware implementations were done independently, with research methodologies referenced from IEEE papers.
Car driving, custom virtual environments, a balance game, RL-based autonomous car, drone simulation, and pedestrian behavior tree.
Six projects including a custom environment, shooting game, Fall Guys clone, maze game, tank game, and RPG.
Reconstructed the DGIST Technopolis road network in Vissim and ran vehicle flow simulations — pedestrians, parking, 2D/3D views.
Built an RC car from scratch. The car detects a chosen person on camera and follows only that person using object detection + ByteTracker.
Extended the RC car project to a Tello Edu drone. Implemented PID control and mode switching (keyboard / tracking / attacking).
Extracted real-world 3D coordinates of a moving person using two cameras. Extended an IEEE paper's method to work even when cameras are moving.
GPS-free camera position tracking, depth sensing, 3D object detection, and skeleton tracking — all in Python.
Matching and tracking the same object across different camera views and frames despite appearance changes (lighting, viewpoint, occlusion).
Built the original HASS Lab undergraduate web page. Also developed a washing machine booking app similar to HypenPay.
— Written by Seokmin Lee
Developed a parking AI for autonomous vehicles in Unity. The agent learns to navigate to and park in an empty space while avoiding obstacles — trained using a combination of user-demonstrated imitation learning and PPO reinforcement learning.